The Main script contains the game's global
variables. These are the local variables of Main.sc,
but the interpreter considers them to be global. The difference between
these variables, and locals of the other scripts, is that any script which
"use"es Main can read/manipulate them. You can think of them
as public variables. If you need a variable to be accessed by more than
one script, the simpliest solution would be to put it in Main.sc's local
segment.
The global variables of the template game
are as follows:
gEgo |
points to the ego's class |
gGame |
points to the game instance |
gSpeed |
the game speed (delay each
interpreter cycle) |
gQuitGame |
if set to TRUE, the game
will exit |
gCast |
points to the cast class
(list of actors) |
gRegions |
points to the regions class (list of
regions) |
gLocales |
points to the locales class (list of
locales) |
gTimers |
points to the timers class (list of
timers) |
gSounds |
points to the sounds class (list of
sounds) |
gInv |
points to the inventory class |
gAddToPics |
points to the add to pics class |
gFeatures |
points to the add to features class |
gSFeatures |
points to the add to sfeatures class |
gRoom |
points to the current room
instance |
gRoomNumberExit |
room number exit |
gPreviousRoomNumber |
the number of the previous room |
gRoomNumber |
the number of the current room |
gDebugOnExit |
enter debug mode on room exit |
gScore |
the game score |
gMaxScore |
the maximum game score |
gOldScore |
previous score |
gCurrentCursor |
the number of the current cursor |
gNormalCursor |
the number of the normal cursor (ie.
arrow) |
gLoadingCursor |
the number of the loading cursor (ie.
hand) |
gDefaultFont |
the number of the default font |
gSaveRestoreFont |
the number of the font for the save/restore
dialogs |
gDeadFont |
the number of the font for the dialog
when ego dies |
Time |
The following three
variables indicate the time elapsed since the game was started.
Format: hh:mm:ss | gTimeHours:gTimeMinutes:gTimeSeconds |
gTimeSeconds |
the seconds |
gTimeMinutes |
the minutes |
gTimeHours |
the hours |
gCurrentTime |
the current time in seconds |
gCheckAniWait |
the checkAni delay |
gPicAngle |
the room's pic angle |
gSetRegions |
a flag -- see User:doit() |
gOverlay |
whether to overlay the picture when
drawing |
gDefaultPalette |
the default palette to use for the
pictures (0-3) |
gDefaultPicAni |
the default pic animation |
gPrintDlg |
points to the current Print()
window |
gTheWindow |
points to the window class |
gWndColor |
the colour of the game's windows foreground
(ie. text) |
gWndBack |
the colour of the game's windows background |
gOldPort |
the previous port |
gVolume |
the sound volume |
gTheMusic |
points to the music class |
gTheSoundFX |
points to the sound fx class |
gUserEvent |
points to the user's event
object |
gVersion |
the version string |
gSaveDirPtr |
points to the save directory string |
gCastMotionCue |
if set, the cast's motionCue() is called |
gEgoView |
ego's current view number |
/* hh:mm:ss | gTimeHours:gTimeMinutes:gTimeSeconds */ /* the time elapsed
since the game started */
gProgramControl |
states whether the program has control
or the user |
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