The Jump class is a motion class which allows
actors to jump.
Properties
- client
- caller
- x
- y
- dx
- dy
- b-moveCnt
- b-i1
- b-i2
- b-di
- b-xAxis
- b-incr
- completed
- xLast
- yLast
- gx
- gy
- xStep
- yStep
- signal
- illegalBits
- waitApogeeX
- waitApogeeY
Methods
-
void
init(heapPtr theClient, number theX, number theY[, heapPtr
theCaller]) |
Sets up the jump to class.
|
-
void
moveDone() |
Sets the client's x and y properties
to the jump to's x and y properties as long as they are not
equal to 20000. If the caller is set, it sets the global variable
gCastMotionCue to TRUE, and the completed property to TRUE.
|
|