number |
Abs(number value) |
void |
AddAfter(heapPtr pList, heapPtr afterNode, heapPtr pNode) |
void |
AddMenu(string caption, string itemCaptions) |
void |
AddToEnd(heapPtr pList, heapPtr pNode) |
void |
AddToFront(heapPtr pList, heapPtr pNode) |
void |
AddToPic(heapPtr viewList) |
void |
Animate([heapPtr cast, bool cycle]) |
void |
BaseSetter(heapPtr viewObj) |
bool |
CanBeHere(heapPtr viewObj[, heapPtr pList]) |
number |
CelHigh(number view, number loop, number cel) |
number |
CelWide(number view, number loop, number cel) |
bool |
CheckFreeSpace(string directory) |
bool |
CheckSaveGame(string gameName, number slotNumber[, string gameVersion]) |
heapPtr |
Clone(heapPtr object) |
number |
CoordPri(number y) |
number |
CosDiv(number angle, number factor) |
number |
CosMult(number angle, number factor) |
void |
DeleteKey(heapPtr pList, number key) |
heapPtr |
DeviceInfo(diGET_DEVICE, string thePath, string strBuf) |
void |
DirLoop(heapPtr viewObj, number angle) |
[heapPtr] |
Display(string text[, params]) |
void |
DisposeClone(heapPtr object) |
void |
DisposeList(heapPtr pList) |
void |
DisposeScript(number scriptNum) |
void |
DisposeWindow(heapPtr Window) |
void |
DoAvoider(heapPtr moverObj) |
bool |
DoBresen(heapPtr moverObj) |
void |
DoSound(number subFunction, ...) |
void |
DrawCel(number view, number loop, number cel, point position, number priority) |
void |
DrawControl(heapPtr control) |
void |
DrawMenuBar(bool mode) |
void |
DrawPic(number picNum, [number animation, bool clear, number defaultPalette]) |
void |
DrawStatus(string text) |
void |
EditControl(heapPtr control, heapPtr event) |
bool |
EmptyList(heapPtr pList) |
void |
FClose(number handle) |
number |
FGets(string buffer, number max, number handle) |
heapPtr |
FindKey(heapPtr pList, number key) |
heapPtr |
FirstNode(heapPtr pList) |
void |
FlushResources() |
number |
FOpen(string name, number mode) |
string |
Format(string destString, string fmtString[, parameters]) |
void |
FPuts(number handle, string buffer) |
bool |
GameIsRestarting() |
number |
GetAngle(point origin, point dest) |
string |
GetCWD(string strBuf) |
number |
GetDistance(point origin, point dest) |
bool |
GetEvent(number types, heapPtr event) |
string |
GetFarText(number rsNumber, number index, string aString) |
* |
GetMenu(number menuItem, number subfunction, param) |
void |
GetPort(heapPtr newPort) |
string |
GetSaveDir() |
number |
GetSaveFiles(string gameName, strings descBuffer, @number descSlots[]) |
number |
GetTime([bool fTIME_OF_DAY]) |
void |
GlobalToLocal(heapPtr event) |
* |
Graph(number subFunction, ...) |
bool |
HaveMouse() |
void |
HiliteControl(heapPtr control) |
void |
InitBresen(heapPtr moverObj[, number stepMult]) |
void |
InspectObj(heapPtr pObj) |
bool |
IsObject(heapPtr obj) |
number |
Joystick(number subfunction, number state) |
heapPtr |
LastNode(heapPtr pList) |
heapPtr |
Load(number type, number resNum) |
void |
LocalToGlobal(heapPtr event) |
heapPtr |
MapKeyToDir(heapPtr event) |
number |
MemoryInfo(number type) |
number |
MenuSelect(heapPtr event) |
heapPtr |
NewList() |
heapPtr |
NewNode(number value, number key) |
heapPtr |
NewWindow(rect bounds, string title, number flags, number priority, number forecolour, number backcolour) |
heapPtr |
NextNode(heapPtr pNode) |
number |
NodeValue(heapPtr pNode) |
number |
NumCels(heapPtr obj) |
number |
NumLoops(heapPtr obj) |
number |
OnControl(number map, point xy or rect aRect ) |
bool |
Parse(heapPtr event, string text) |
number |
PicNotValid([number newFlag]) |
heapPtr |
PrevNode(heapPtr pNode) |
void |
Profiler() |
number |
Random(number min, number max) |
number |
ReadNumber(string aString) |
bool |
RespondsTo(heapPtr anObject, selector aSelector) |
* |
RestartGame() |
void |
RestoreGame(string gameName, number slotNumber, string gameVersion) |
bool |
Said(said saidString) |
bool |
SaveGame(string gameName, number slotNumber, string description, string gameVersion) |
heapPtr |
ScriptID(number scriptNum, number Index) |
void |
SetCursor(number resNumber, bool visible[,point coords]) |
void |
SetDebug() |
void |
SetJump(heapPtr moverObj, number dx, number dy, number gy) |
void |
SetMenu(number menuItem, [number subfunction, params]) |
void |
SetNowSeen(heapPtr viewObj) |
void |
SetPort(heapPtr newPort) |
void |
SetSynonyms(heapPtr scrListObj) |
void |
ShakeScreen(number shakeCount, [number direction]) |
void |
Show() |
void |
ShowFree() |
void |
ShowObjs() |
void |
ShowSends() |
number |
SinDiv(number angle, number factor) |
number |
SinMult(number angle, number factor) |
number |
Sqrt(number value) |
number |
StackUsage() |
char |
StrAt(string aString, number index[, char replacement]) |
string |
StrCat(string destString, string srcString) |
number |
StrCmp(string aString, string bString[, number max]) |
string |
StrCpy(string destString, string srcString[, number max]) |
string |
StrEnd(string aString) |
number |
StrLen(string aString) |
void |
TextSize(@rect sizeRect, string text, number font[, number maxWidth]) |
void |
UnLoad(number type, number resNum) |
bool |
ValidPath(string aDirectory) |
number |
Wait(number ticks) |