Hard Drivin'
Released: February 1990
Published by: Domark
Developed by: Domark
Author(s): Juergen Friedrich, Richard Browne, Marcus Goodey
Introduction
Hard Drivin' was a port of the arcade driving game by Tengen. Originally released on the Amiga, Atari ST, ZX Spectrum and Amstrad CPC platforms the year before, the DOS version arrived in February 1990.
Maxing out in 16-colour EGA, it looked the part and contained everything the other versions had with a stunt and speed track. Sadly, the driving gameplay itself was very poorly executed, making it difficult to enjoy.
The game was mildly refreshed later in 1990 with Hard Drivin' II: Drive Harder, which offered a track editor and two-player link up.
System Requirements
System Requirements | Intel 8088/8086 CPU, 512 KB of RAM. Graphics support: Hercules, Tandy/PCjr, CGA and EGA. Audio support: PC speaker only. Peripheral support: Keyboard, mouse or joystick. |
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Original Media | One 3.5" 720 KB (DS/DD) floppy disk. |
Installed Size (MB) | 228 KB |
From where can it be run?
Hard Drivin' can be run from the floppy disk or copied to your hard disk.
Copy Protection
The game has no copy protection.
How to Setup
There is no configuration or installation program for Hard Drivin'. Just run HARD.EXE and select the graphics mode you wish the game to use:
Problems
No issues found in playing this game.
Keys
Use the arrow keys to accelerate, decelerate and steer, with SPACE to brake.
For manual gears, use keys 1-4 to select the gear.
To Quit the Game
Press ESC at any time to return to DOS.
Supporting Documents
Save Games
The game has no facility to save your progress.
Versions of the game known to exist
Version | Date | Comments |
---|---|---|
1.0 | February 1989 | Initial public release. |
Original Floppy Disk Contents
The floppy disks have no specific volume label. Here are each disk's contents:
Disk 1 of 1 (3.5" 720 KB DS/DD floppy): Directory of A:\ |
Installed Directory Contents
Once installed, the following directory structure exists in the game directory:
Directory of C:\GAMES\HARD |
Game Review
Domark's Hard Drivin' started life as a sit-down arcade cabinet, first launched in February 1989. It was incredibly popular, with both manual and automatic transmissions available, good sense of speed, a force feedback steering wheel and either 3 or 5 screens for a 'wraparound' effect as you sat in the seat for top-notch authenticity. It arrived as a port on the 8- and 16-bit home computers shortly after but many of these were criticised for their "slideshow" frame rates and monochrome graphics. In March 1990 we got the DOS version which I'm reviewing here.
The game is similar in its design goals to 4D Sports Driving / Stunts, but fails to hit the mark even closely, with even the VGA graphics option only making use of 16 colours and no sound card support.
Both the stunt track and the speed track from the arcade are reproduced, but while the game is colourful in EGA and VGA modes it is choppy to play, the steering, braking and acceleration is slow to take inputs and vague, with the steering itself only able to make small adjustments left or right. Running it on a much faster system does not help - the frame rate is arguably pretty good, but the driving physics are flawed - if you try to take a corner too fast, you hear a squeal and your car is pointed further in the direction you were steering. This detracts from what might have been quite a fun little driving game. Comparing it to 4D Sports Driving, there is no comparison - the amount of content in Hard Drivin' is tiny with just one track, no option to select a different vehicle, no track editor, and the sluggish controls make it just painful to play.
You can play with keyboard, joystick or even a mouse, which is good. I mentioned the keyboard inputs are slow to take effect. With mouse control, at least you can more quickly put the wheel into full lock left or right, but this then throws your car into a skid, so you still need to be careful not to apply too much at once. Arguably, it's almost easier to control the car using the mouse, as the input is accepted that little bit more quickly than with the keyboard. The same is true when using an analogue joystick.
It may feel like an open world title but don't be fooled - go even a smidge off the tarmac and you have 10 seconds to get back on, otherwise you will automatically crash. Hard Drivin' does show you about 7 seconds of instant replay after your crash in a kind of helicopter view, but there is no facility to control camera angles or save a replay to disk. A crash simply delays your progress, as you are positioned back on the track a little way back from where the crash occurred.
Barriers are placed at strategic locations to try to prevent you from skipping past some of the stunts, and if you do try to get around them, you may or may not be successful - I tried going around the loop and while it worked, rejoining the track appeared to get my car stuck in a 10-second bout of falling through the ground before crashing into nothing.
No sound card support also aligns with our assumptions on just how rushed this game was - with cringy music and pretty awful engine sounds, this game is best avoided.
The only redeeming feature of Hard Drivin' is that you could run it on pretty basic PC hardware, with an 8088 or 8086 computer, and the full range of graphics standards is included (though as mentioned VGA only runs in 16 colours). Given a decent PC, the frame rate of the game isn't bad.
Sound: PC speaker music and sound effects are, as you would expect, awful - it's 1990, the Ad Lib card has been out for 3 years already so there's really no excuse not to provide some nice FM synth sounds. 2/10
Gameplay: Only one track is available, which splits into the speed or stunt portion. I guess it's true to the arcade game, right? The same with having just the one car you can drive. The 3D world drawing is accurate though buggy in parts where you can see cars behind hills. The car physics aren't good and the controls are just awful, making this game a test of patience and frustration to play. The delay you get with keyboard inputs means you're rarely in control of the car. 4/10
Lastability: Not much to keep you interested here. One track, one car, one player. If you can get around the problems this game has, bravo - I coundn't. Bad ports of arcade games are commonplace, and this is nothing new. But many ports still focus on trying to make it fun to play and the graphics side of it lets it down. This is the reverse - a lot of effort probably went into making a 3D world that they ran out of time on making the game controllable for the home user who doesn't have a steering wheel and pedals.2/10
OVERALL: 4/10