Tasmania 3D

The Tasmania 3D was a dedicated 3D graphics accelerator sold by Western Digital under the Paradise brand in late 1995.


Released September 1995
Bus PCI
Chipset Yamaha YGV612 Rendering Polygon Accelerator
Standards 3D SVGA only
Memory 2 MB or 4 MB (VRAM on 611, DRAM on 612)
Ports 15-pin DSUB (RGB analogue out)
RAMDAC  
Product ID TAS3DPR20A (2 MB PCI), TAS3DPR40A (4 MB PCI)
FCC ID DBM603831
Price At launch: $250, Oct 1996: $189 (2 MB)
See Also  

Yamaha had been working on two new 3D accelerator chips throughout 1994, and announced them in November 1994 at the Comdex 94 show. Called YGV611 RPA, this ran at a 50 MHz core clock and could output 3D at 640 x 480 in 65,000 colours. 3D capability included polygon rendering and shading, hidden surface removal, texture mapping and 16-bit Z-buffering. This chips could access a maximum of 32 MB of video memory, with the YGV611 being faster VRAM-based, and the YGV612 DRAM-based - cards that used it only came in 2 MB and 4 MB variants. Some limitations of its 3D engine were a lack of perspective correction (instead imitated through manipulation of the texture map) and no hardware T&L.

Following the 611, the YGV612 RPA was announced in May 1995 as the cut-down version that used DRAM memory at a lower price point.

They both ran a 16- or 32-bit bus interface (about to run at up to 33 MHz), with memory architecture operated in dual 64-bit memory interleave (128-bit in total). With two banks of memory, the 2 MB variant of the Tasmania 3D has just Bank 0 populated (see image above), whereas the 4 MB variant has both banks populated.

In September 1995, Yamaha and Western Digital, then-owners of the Paradise brand, announced their new strategic partnership to develop and market 3D products for the PC. This new card was announced at the same time - two days later, WD further announced they were selling their Multimedia Products division to Phillips and the deal was completed within a month. The Tasmania 3D started shipping in late September 1995.

Like the early 3dfx Voodoo cards, the Tasmania 3D was only a 3D card, and used the same style of connection to receive video signals from a separate 2D video card. Detection of 3D occurred on the Tasmania card, and if 2D-only was required a 9-pin loopback connector would return the video signal back to the 2D video card.

Yamaha announced in April 1995 that their chips would support RenderWare, BRender and RenderMorphics, plus the upcoming Direct3D in Windows 95.

Early interest after the Comdex introduction of the chip came from STB, Diamond, and Paradise Systems.

The card came bundled with two 3D games: GT Entertainment's FX Fighter (special updated version that ran in 640 x 480 resolution) and Domark's Tank Commander. You could also receive three more games via a returned coupon: SU-27 Flanker, Cyber Speed, and Air Power - these too were special versions; the standard retail versions do not detect the card.

Sadly, the card was discontinued in August 1996 with no Direct3D drivers written.

 

Board Revisions

No board revision information is known.

 

Competition

The 3dfx Voodoo Graphics was announced two months after Western Digital's announcement, and was released in October 1996. This meant that the Tasmania 3D had a year in the market without much, if any, competition (aside from perhaps the 3DLabs GLiNT), in the 3D hardware acceleration market. They both shared the same core clock speed of 50 MHz but the Voodoo could have up to 6 MB of texture memory onboard. The 3dfx Voodoo was able to reach 400 Mb/sec bandwidth and push 50 megapixels/second, while the YGV612 RPA could draw 300,000 Gouraud-shaded polygons per second with Z-buffering and 150,000 shaded/texture mapped polygons/sec. The YGV611 with its faster VRAM memory was apparently able to process 550,000 polygons/sec with Gouraud shading, or 270,000 polygons/sec with Gouraud shading and texture map.

One advantage of the Yamaha-based card was its ability to run at much higher resolutions: 1280 x 1024 in 64,000 colours.

It is thought the downfall of the Tasmania card was due to its lack of Direct3D drivers, right at the point that requirement was on almost everyone's buying sheet. Early adopters noted that performance wasn't particularly good.

 

In the Media

3D Graphics chips from Yamaha to change PCs forever; Price/Performance barrier down, virtual reality, modeling, animation to benefit


"SAN JOSE, Calif.--(BUSINESS WIRE)--Nov. 14, 1994--Two new high performance 3D Graphics chips from Yamaha Systems Technology Division catapult the company and the industry into the next phase of PC graphics.

The two new chips, the first in the "virtuality" series, the Rendering Polygon Accelerator (RPA) (Yamaha YGV611) and a lower cost system version provide high quality 2D or 3D performance, on PCs and low end workstations at unmatched low cost.

Graphics boards designed with these graphics controllers will bring sophisticated drawing, shading, texture mapping and video capture to animation, presentations, modeling, CAD/CAM and virtual reality.

According to Jon Peddie, a leading market analyst in the computer graphics arena: "The advent of 3D APIs (applications program interface), combined with faster interfaces to Windows and a pent up demand for fast 3D graphics, has primed the market for 3D coprocessors for the PC. Add the increasing installed base of high performance PCs in the home and you have a situation that market forecasters, manufacturers and investors dream about."

"There is nothing else like this in the market right now," said Henry Choy, Yamaha Graphics product manager. "We believe this will dramatically change the look of graphics, multimedia, and virtual reality."

Yamaha's Multimedia History

The new "virtuality" series from Yamaha is consistent with the Yamaha tradition of bringing high quality multimedia effects to the PC marketplace. Just as the audio products -- based on early, high quality musical instrument research -- now pervade the PC and virtual reality markets, Yamaha also developed high performance graphics chips which were used in high-end graphics boards and color graphic terminals for OEMs in the 1980s.

That same graphics expertise has now been transformed with new architecture into the low cost, high performance products announced today.

RPA Details

The RPA (YGV611) will provide low cost, high speed graphics rendering in 2D or 3D for PCs or low end workstations. The YGV611 performs Gouraud shading and texture mapping at 210k polygons/second (50-pixel polygons). The YGV611 also performs hidden surface removal, video capture and Bit Block Transfer (BitBLT). The frame buffer interface is 128 bits wide (64 bit interleaved) for high performance graphics. The 16 or 32 bit wide host bus interface operates up to 33 MHz. The YGV611 supports resolutions up to 1280x1024 16-bit color. CMOS processing is used for lower power consumption.

3D DRAM Controller Details

Yamaha's next 3D controller, which is being designed, will support a DRAM frame buffer, direct PCI bus support, and integrated DAC (Digital to Analog Converter). These changes will dramatically lower the system cost. Board manufacturers should be able to sell a 3D accelerator board for significantly less than $300. It will support VESA Local Bus with minimum glue logic. Availability of this version will closely follow the YGV611.

Price and Delivery

The YGV611 evaluation boards are available now. Engineering samples of the YGV611 are available in Q1, 1995. Production quantities are scheduled for Q2, 1995. Price is expected to be $80/1000 pieces.

Comdex Booth No. M460

First public showing of the YGV611 will be at Fall Comdex in Yamaha's booth at the Sands, No. M460. Graphics board manufacturer STB will also show Yamaha's YGV611 at the Sands, No. S4014.

 

YGV612

SAN JOSE, Calif.--(BUSINESS WIRE)--May 15, 1995--In response to demand from game board manufacturers, Yamaha Systems Technology, Inc. has created a low cost, DRAM version of their recently announced 3D Graphics controller chip. The new YGV612 brings the same sophisticated features provided earlier to the PC market (in the VRAM-based YGV611), to game developers.

Texture mapping, available now from Yamaha is one of the many game- oriented features of the new, lower cost chip. Texture mapping simplifies and speeds the development of games by eliminating the pixel by pixel shading usually necessary for realistic effects. Gouraud shading and Z buffering are incorporated as well.

First Low-cost 3D Silicon

"As the first 3D silicon available to them, the YGV611 immediately attracted the attention of independent software developers at Fall Comdex," stated Robert Starr, YST assistant general manager and director of sales and marketing. "Only two quarters after that, the YGV612 can satisfy the requirements of DOS and Windows 95 game developers," he concluded.

Backward Compatibility

For games currently available and in development, the VRAM-based YGV611 and DRAM-based YGV612 are backward register compatible. A game development cycle that started on the YGV611 can jump tracks to the YGV612 with no wasted motion.

"The YGV612 kickstarts the 3D game market into a universally affordable realm for the 1995 Christmas season," states Henry Choy, Yamaha graphics product manager. "This single-chip solution allows games to run in 640X480/64K colors and high frame rates. The RPA supports resolutions up to 1280X1024 bit color."

YGV612 - A Developer's Dream

Using the YGV612, a game developer can now create high-speed, three- dimensional images with subtle color variations (Gouraud shading at 300K polygons/second); fill in polygons with a texture map (texture mapping at 150K polygons/second *50-pixel polygons*) and easily perform hidden surface removal. With up to 1280x1024/64K colors available, the results can be awesome.

The YGV612 supports a DRAM frame buffer, direct PCI bus support and integrated DAC (digital to analog converter). It will also support VESA Local Bus with minimum glue logic. The streamlined controller/memory/glue logic component configuration allows significant system cost reductions resulting in $250 street-priced 3D accelerator boards.

Price and Delivery

The YGV612 is available in sample quantities for $40. Evaluation boards and samples are available in limited quantities now. Production quantities will be available in August."

Yamaha Press Office, 14th November 1994

 

Yamaha announces support for Windows 95; PC 3D games and graphics will benefit


"SAN JOSE, Calif.--(BUSINESS WIRE)--April 24, 1995--Yamaha's 3D graphics controllers (YGV611 and YGV612) will support the Windows 95 Game SDK (software development kit) proposed by Microsoft Corp.

This will accelerate the acceptance of ultra-realistic game into PCs and make PCs a game platform of the future.

Ultra-realistic 3D games and entertainment will drive PC 3D graphics hardware into homes. Most 3D games currently are at a low 320 x 240 resolution and offer only 256 colors. Hardware will accelerate games to 640 x 480 resolution and at 64K colors. This will dramatically change the look and feel of future PC games.

Yamaha will lead the 3D market support of the Microsoft Game SDK with its 3D texture mapping controllers. The Microsoft Game SDK will allow a standard way for APIs (application program interface) to talk to different hardware. Thus, the game development community will have a standard method through different 3D APIs to accelerate their games in Windows 95.

"We are pleased that Yamaha is developing 3D graphics controllers that support our new Game SDK," said Brad Silverberg, senior vice president of the personal systems division at Microsoft. "We believe that such hardware will provide extra performance to games under Windows 95."

"Windows 95 will surely make a big impact as a game platform for the near future. 3D standards for hardware and APIs will certainly help accelerate that. Yamaha plans to work closely with Microsoft to ensure that our hardware is tuned for maximum 3D performance for PC games and graphics," said Henry Choy, Graphics Product Manager at Yamaha.

Yamaha 3D Graphics Chips

The Yamaha RPA (YGV611 and YGV612) delivers high speed 3D graphics to PCs at an unbeatable price. The RPA is the only available 3D accelerator today with texture mapping capability targeted for the PC. The RPA supports Gouraud Shading, texture mapping, and hidden surface removal. Resolutions up to 1280 x 1024/16 bit-color are supported.
"
Yamaha Press Office, 24th April 1995

 

Setting it Up

I have no information on how to configure the Tasmania 3D.


Downloads

YGV-611 Spec Sheet

A one-page spec sheet for the original YGV611

YGV-612 Datasheet
September 1995

The full data sheet for the DRAM-based chip

Original Utility Disk
(missing)

Get in touch if you can provide this missing item!

 

More Pictures



The retail box for the Paradise Tasmania 3D