DOS Days

3Dfx Voodoo3 1000

The first 3Dfx Voodoo 3 was released in March 1999. With either 8 MB or 16 MB of SDRAM and faster core and memory clocks, it was the successor to their Voodoo Banshee combined 2D/3D card from the year before.

 

Released March 1999
Bus AGP 2x
Chipset 3Dfx Avenger
Core Clock 125 MHz
Memory 8 MB or 16 MB SDRAM (128-bit bus width)
Ports 15-pin DSUB (RGB analogue out)
Part # 210-0364-003
FCC ID -
Price At launch: $110
See Also Voodoo 2, Voodoo Banshee, Voodoo3 2000

The Voodoo3 1000 was the first card released by 3dfx after their acquisition of STB Systems three months earlier. For this card, they took the 2D- and 3D-capable Voodoo Banshee core and added a second texture mapping unit (TMU), just like they had done for the Voodoo2 over the original Voodoo Graphics.

While the Avenger core was capable of 32-bit colour rendering, 3dfx opted to reduce this to 16-bit precision through dithering in order to reduce the storage capacity in the frame buffer to 16 MB.

The Avenger chip was fabricated using a 0.25 micron process.

With its 125 MHz core and memory clock, the Voodoo3 was considered a top performer in its class upon release, and subsequent variants of the Voodoo3 would see these increase up to 183 MHz.

Four months after the Voodoo3 1000 was released, 3dfx launched their first cut-down version of it, called 3dfx Velocity 100. Designed primarily for the OEM market, these came with 8 MB of video memory instead of the full 16 MB (though it did use SGRAM instead of SDRAM) and one of the TMUs disabled. This meant the Velocity was essentially the same as a Voodoo Banshee, though its clocks ran at a faster 143 MHz. Later, enthusiasts discovered they could re-enable the disabled TMU with a simple amendment to the registry.

 

Board Revisions

Click on one of the links above to get more detail on the specific card you are looking at.

 

Competition

The Voodoo3 1000 competed head-to-head with nVidia's RIVA TNT2 and ATI's Rage 128. To a lesser extend, it also competed with the Matrox Millennium G400 and S3 Savage4.

 

In the Media

"With Voodoo3, 3dfx has successfully consolidated three cards into one, combining the 2D prowess of its Banshee offering with the brute texturing force of two Voodoo2 boards - all in a single chip. Of course, that's what Banshee should have done, but it sacrificed single-pass multitexturing. It's safe to say Voodoo3 delivers every drop of performance found in a dual-Voodoo2 SLI rig with better image quality than any Voodoo that came before.

The Voodoo3's dual-TMU architecture ladles out all the hot visual gravy you've come to expect from 3dfx, with features such as per-pixel, perspective-correct texture-mapping, a 16-bit z-buffer, and single-cycle trilinear mip-mapping. Notably absent from the Voodoo3 port, however, are next-gen features such as single-pass bump-mapping and anisotropic filtering. But these no-shows will be the least of Voodoo3's worries in the long run.

In a gaming world that's increasing populated with large textures, the Voodoo3 is an AGP 2x part without AGP texturing support. On the Voodoo3, large textures (such as Quake III's 512 x 512 textures) are automatically down-sampled to 256 x 256. Since the Voodoo3 can slam textures in and out of local memory at much higher speeds than AGP texturing allows, 3dfx figures the chipset's 256 x 256 limitation is a small price to pay for faster framerates.

Also cutting into the life span of the Voodoo3 is its lack of a full 32-bit rendering pipeline. The Voodoo3 follows in the steps of its ancestors by rendering internally at a 32-bit color depth and dithering down the output to a tame 16-bits. Even though the Voodoo3 makes great strides in image quality by banishing banding artifacts with a post-processing filter, true 32-bit rendering backed by a 32-bit z-buffer would do a lot to remove a big question mark in front of Voodoo3's future.

The Voodoo3 is currently shipping in two flavors, the 143 MHz Voodoo3 2000 and the 166 MHz Voodoo3 3000. Defining the high end of the Voodoo3 line in the multimedia-rich Voodoo3 3500 TV. This 183 MHz AGP/PCI part adds video capture (including MPEG-2 encoding on the fly), a TV tuner, high-quality video-out, an FM stereo tuner, and DVD playback support. You can expect to see the Voodoo3 3500 TV in the July timeframe."
     
Maximum PC, July 1999

 

Setting it Up

Before removing your existing 2D card switch the video driver to Standard VGA. Click Start, Control Panel. Double-click on Display.Select 640X480 and 16 colors. Accept the changes.Power off the system and remove your existing 2D card.
Install the Voodoo3 Card in a free AGP or PCI Slot. Power on the system and verify that video appears during post. Start Windows in Normal mode.

The last set of official drivers released for the Voodoo3 on Windows 9x was v1.07.00. For Windows 2000 the latest version is 1.03.00. Later drivers exist that were written by unofficial third-parties.

Downloads

All drivers support both PCI and AGP variants of the Voodoo3.

Operation Manual
(missing)

Get in touch if you can provide this missing item!

Voodoo3 Windows Drivers
v1.01.02, 12th May 1999

For 2000/3000 cards. Supports Windows 95/98. Requires DirectX 6.1 or higher.

DirectX Driver Version: 2.18
Win9x Display Driver: 4.11.01.1133
Glide 2.X Driver: 2.61.00.0434
Glide 3.X Driver: 3.10.00.0432
OpenGL Driver: 1.0.0.0421 ICD
3dfx Tools: 1.3.0.23

Voodoo3 Windows Drivers
v1.02.11, 20th Jul 1999

For 2000/3000 cards. Supports Windows 95/ 98. Requires DirectX 6.0 or higher.

DirectX Driver Version: 2.18
Win9x Display Driver: 4.11.01.1151
Glide 2.X Driver: 2.61.00.0437
Glide 3.X Driver: 3.10.00.0435
3dfx Tools: 1.4.1.36
OpenGL Driver: 1.0.0.0442 ICD

Voodoo3 Windows Drivers
v1.03.00, 21st Oct 1999

For 2000/3000 cards. Supports Windows 95/98. Requires DirectX 6.0 or higher.

Win9x Display Driver: 4.11.01.1211
Glide 2.X Driver: 2.61.00.0438
Glide 3.X Driver: 3.10.00.0441
OpenGL Driver: 1.0.0.0505 ICD
3dfx Tools: 1.5.1.54

Voodoo3 Windows Drivers
v1.04.00, 26th Jan 2000

For 2000/3000 cards. Supports Windows 95/98. Requires DirectX 7.0 or higher.

Win9x Display Driver: 4.12.01.1222
Glide 2.X Driver: 2.61.00.0441
Glide 3.X Driver: 3.10.00.0444
OpenGL Driver: 1.0.0.0508 ICD
3dfx Tools: 1.5.6.64

Voodoo3 Windows Drivers
v1.05.00, 4th Jul 2000

For 2000/3000 cards. Supports Windows 95/98. Requires DirectX 7.0 or higher.

DirectX Driver Version: 4.12.01.1225
Win9x Display Drivers: 4.12.01.1225
Glide 2.X Driver: 2.61.00.0613
Glide 3.X Driver: 3.10.00.0613
OpenGL Driver: 1.0.0.0638 ICD Beta
3dfx Tools: 2.5.1.91

Voodoo3 Windows Drivers
v1.06.00, 27th Oct 2000

For 2000/3000 cards. Supports Windows 95/98. Requires DirectX 7.0 or higher.

DirectX Driver Version: 4.12.01.0638
Win9x Display Drivers: 4.12.01.0671
Glide 2.X: 2.61.00.0659
Glide 3.X: 3.10.00.0659
OpenGL Driver: 1.0.0.0700 ICD
3dfx Tools: 2.6.0.106

Voodoo3 Windows Drivers
v1.07.00, 22nd Nov 2000

For 2000/3000 cards. Supports Windows 95, 98, and ME. Requires DirectX 7.0 or higher.

Win9x Display Driver: 4.12.1.666
Glide 2.X Driver: 2.60.0.658
Glide 3.X Driver: 3.10.0.658
OpenGL Driver: 1.0.0.734 ICD
3dfx Tools: 2.6.1.110
***The last official version from 3dfx***

Voodoo3 Windows Drivers
v1.07.00-BETA, 31st Jan 2001

DirectX 8.0 support

Velocity 100/200 Windows 3.1 Drivers
v7.70, 11th Jul 1999

This is a 3dfx Velocity Driver that should work on a Voodoo3 but will only use one TMU when used on a Voodoo3.
Refresh Rate tool included.

V.Control 3dfx Hardware Tweaker
(3rd-Party)

Version 1.82b, 9th Aug 2002

A Win32 (Windows 95,98,Me,NT4,2000,XP) utility for controlling 3dfx graphics adapters. Will enable custom refreshrates, overclock on the fly, restore desktop icon positions, and save registry tweaks as presets. Refreshrates and graphic processor speeds are controled by programing hardware directly. This utility will help fix Windows 2000,XP 60Hz issues with 3dfx GLIDE™, Direct3D, and OpenGL.Currently supports 3dfx Voodoo Banshee, Velocity, Voodoo3, Voodoo4, Voodoo5.
 

 

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