DOS Days

3Dfx Voodoo Banshee

The 3Dfx Voodoo Banshee arrived in October 1998. This card was 3Dfx' second attempt at a combined 2D and 3D accelerator card. Unlike the Rush from 1997, the Banshee offered 2D acceleration and a more rich feature set.

Released October 1998
Bus PCI or AGP 1x
Chipset (Proprietary 3Dfx chip)
Core Clock 100 MHz
Memory 8 MB or 16 MB SDRAM (2 x 64-bit, 50 MHz clock)
Ports 15-pin DSUB (RGB analogue out)
Part # -
FCC ID -
Price Dec 1998: $150 (Diamond Monster Fusion)
See Also Voodoo Graphics, Voodoo2

By this stage, 3Dfx had also worked to reduce their chipset from 3 chips down to just 1. The Banshee had just one texture mapping unit, meaning a Voodoo 2 was still much faster at drawing multi-texture polygons, but when drawing single-texture polygons the Banshee could match or even exceed the Voodoo 2. This was primarily due to the Banshee's faster clock speed and 250 MHz RAMDAC which gave it a greater pixel fillrate.

Its 2D accelerator was very capable, rivalling the fastest core from nVidia, Matrox and ATI. It consisted of a VESA VBE 3.0 core and a 128-bit 2D GUI engine. This core capably accelerated DirectDraw and supported all of the Windows Graphics Device Interface (GDI) functions in hardware.

The AGP version of the Banshee is only able to take advantage of AGP's faster DMA bandwidth. Banshee is not at all able to use any of the real AGP features like AGP texturing, AGP 1x or AGP 2x. This can be a problem when running games with particularly large textures especially at high resolutions, because the local memory won't be able to contain all those textures so they have to be swapped from main memory via DMA transfers, which isn't anywhere near as fast as AGP texturing. The 3D quality of Banshee is identical to Voodoo 2, meaning that it doesn't have a more than a 16-bit deep Z-buffer and cannot do real 32-bit color rendering either.

Banshee's memory was set by 3Dfx' reference board at 100 MHz (all 3Dfx cards synchronise core and memory clock speeds). Third parties all decided to keep the core at 100 MHz but some overclocked the memory in their standard retail offerings, indicating their confidence in stability with their cards. Ensoniq's ran at 110 MHz, Diamond's ran at 120 MHz, and Gigabyte's at 130 MHz. Others like Creative Labs provided some overclocking options in their Banshee control panel, but owners needed to be careful here since the main chip had a tendency to run rather hot.

Cooling

Creative's cards came with one of two heatsinks - a flat silver one or a small black finned one.
InnoVision and Eon also used a small black finned heatsink.
Guillemot used a small silver/grey heatsink or a gold one.
Ensoniq's card got the largest heatsink of all the Banshees, but no fan.
Gigabyte, miro, Diamond, ASUS, Buffalo, and ACorp went one better, adopting both a heatsink and fan.

Here's a list of known producers of Voodoo Banshee cards:

  • Creative Labs 3D Blaster (CT-6760) Banshee PCI (16 MB)
  • Creative Labs 3D Blaster (CT-6750) Banshee AGP (16 MB)
  • Buffalo WGP-FX8N (8 MB) and WGP-FX16N (PCI, 16 MB)
  • Quantum3D Raven (PCI, 16 MB SDRAM)
  • ELSA Victory II-A16 (AGP, 16 MB SGRAM)
  • Ensoniq 3D Banshee (AGP, 16 MB SGRAM, overclocked 110 MHz memory and largest heatsink of all the Banshee cards)
  • InnoVision Mighty Banshee (AGP, 16 MB)
  • ViewTop Vulcan B (AGP, 16 MB)
  • Gainward Dragon 4000 (PCI, 16 MB)
  • Jetway Wonder 2000 (PCI, 16 MB SDRAM)
  • Metabyte Wicked3D Vengeance (PCI, 16 MB SDRAM)
  • Diamond Monster Fusion (AGP, 16 MB SDRAM or SGRAM, overclocked 120 MHz memory)
  • Sparkle SP3800 (AGP, 16 MB)
  • Gigabyte GA-630 (AGP, 16 MB, overclocked 130 MHz memory)
  • Guillemot Maxi Gamer Phoenix (AGP, 16 MB SGRAM)
  • ASUS AGP-V3200 (AGP, 8 MB)
  • A-Max ColorMax VA-513

Cards flagged as 'Velocity' were typically sold to OEMs, and had only 8 MB of RAM.

 

Board Revisions

Click on one of the links above to get more detail on the specific card you are looking at.

For information on identifying a specific card, see the table below:

Part Number Description
22150160-002 Diamond Monster Fusion - Voodoo Banshee AGP 16 MB
600-0035-03 InnoVision Mighty Banshee or Quantum3D Raven - Voodoo Banshee AGP 16 MB
600-0043-01 A-Max ColorMax VA-513 - Voodoo Banshee AGP 16 MB
600-0044-02 Guillemot Maxi Gamer Phoenix - Voodoo Banshee PCI 16 MB
CT6750 Creative Labs 3D Blaster Banshee - Voodoo Banshee AGP 16 MB
CT6760 Creative Labs 3D Blaster Banshee - Voodoo Banshee PCI 16 MB
DA911 EONtronics Lilith B3000 - Voodoo Banshee AGP 16 MB
DP912 EONtronics Lilith B3000 - Voodoo Banshee PCI 16 MB
E77755 miro HiScore Pro - Voodoo Banshee AGP 16 MB
9816-52A
(FCC ID: ICUVGA-GW816DP)
Gainward Dragon 4000 - Voodoo Banshee PCI 16 MB
GA-630 Gigabyte GA-630 Banshee - Voodoo Banshee AGP 16 MB
VSGB/9352 ELSA Victory II A16 - Voodoo Banshee AGP 16 MB

 

Competition

Sadly, the Banshee was adopted only in small numbers by OEMs, with nVidia's Riva TNT taking away a lot of the OEM market share. The RIVA TNT offered similar performance depending on the API used - Banshee only supported GLiDE and OpenGL, whereas TNT only supported DirectX 6.0 and OpenGL). It also competed to a lesser extent with the Matrox Millennium G200 and S3 Savage 3D, against which the Banshee was superior to both.

 

Performance

I have the following performance figures for the Voodoo Banshee card, running 3DMark 99 Max in 800 x 600 x 16-bit colour with triple buffering:


3D Marks 3D CPU Marks
3dfx Voodoo Banshee, Pentium II 350 MHz 36 3492
3dfx Voodoo Banshee 16 MB (Creative Blaster), AMD K6-III+ 400 3065 6500
3dfx Voodoo Banshee PCI, Cyrix PR200 768 804
3dfx Voodoo Banshee AGP 120/125 (ELSA Victory II), AMD K6-3+ 550 4107 8241

 

In the Media

"The Banshee-based cards were every bit as fast as the TNT-based cards in both 2-D and 3-D application testing. In fact, the very best 3D WinMark score was turned in by Diamond Multimedia's Banshee-based card, the Diamond Monster Fusion (AGP version). The Banshee cards, however, don't take advantage of AGP texturing and cannot render scenes in true-color mode. And again, even in the case of the Monster Fusion, the Diamond card's 3-D performance was aided by a higher-than-usual clock speed (110 MHz for the chip and 125 MHz for the memory)."
     PC PowerPlay, July 1998

 

Setting it Up

Installing Banshee as a fresh installation:
NOTE: Complete Steps 1 and 2 before removing your existing 2D card.
1) Extract the files for the Voodoo Banshee driver to a directory.
2) Before removing your existing 2D card switch the video driver to Standard VGA. Click Start, Control Panel. Double-click on Display. Select 640X480 and 16 colors. Accept the changes.
3) Power off the system and remove your existing 2D card.
4) Install the Voodoo Banshee Card in a free AGP/PCI Slot
5) Power on the system and verify that video appears during post.
6) Start Windows in Normal mode

(Once Windows starts you may be notified that no video device exists, click Cancel if this message appears)

7) Windows will detect a new VGA Compatible Display. You need to:

Windows 98: Click the Next Button on the Detection Dialog Box and in the "Specify a Location" field click the checkbox
then enter the path to the Win98 directory in the drivers location.

8) You may then be prompted to insert the Windows 98 AGP/PCI Voodoo Banshee Driver Disk. Again, enter the path you specified in Step 1 and press OK.

Upgrading existing Voodoo Banshee Drivers:
1) Start Windows 98
2) Extract the files for the Voodoo Banshee driver to a directory.
3) Click Start, Control Panel. Double-click on Display.
4) Click the Settings tab then click: Windows 98 users: Click "Advanced Properties"
5) Then under "Change Display Type/Advanced Display" click "Change"
6) Click "Have Disk" and enter the path specified in Step 2 plus:

Windows 98 users: the Win98 directory.

7) When asked to choose a device, select "3dfx Voodoo Banshee"
8) You may then be prompted to insert the Windows 95 Voodoo Banshee Driver Disk. Enter the path you specified in Step 2 again.


Downloads

It is recommended to use drivers provided by your card's manufacturer. If you cannot find these, use a 3Dfx Reference Driver. At the time of Banshee's launch there was no OpenGL ICD driver available, but 3Dfx provided something called 'Mini-GL' which translated OpenGL commands into GLiDE, until a full OpenGL driver was available.

Operation Manual
(missing)

Get in touch if you can provide this missing item!

Voodoo Banshee Windows 9x Drivers
Version 1.00.00, 30th Aug 1998

3Dfx Reference Driver for Banshee cards only. Requires DirectX 5.0.
File #1 is Win95, File #2 is Win98.

DirectX Driver Version: 2.18
Win95 Display Drivers: 4.10.01.0105-1.00
Glide 2.X Driver: 2.60.00.0001
Glide 3.X Driver: 3.10.00.0001
Banshee Control Panel: 1.01

Voodoo Banshee Windows 9x Drivers
Version 1.01.02, 25th Nov 1998

3Dfx Reference Driver for Banshee cards only. Requires DirectX 5.0.
File #1 is Win95, File #2 is Win98.

DirectX Driver Version: 2.18
Win95 Display Drivers: 4.10.01.0232-1.00
Glide 2.X Driver: 2.60.00.0122
Glide 3.X Driver: 3.10.00.0122
Banshee Control Panel: 1.0.0.0026

Voodoo Banshee Windows 95 Drivers
Version 1.01.03, 3rd Dec 1998

3Dfx Reference Driver for Banshee cards only. Requires DirectX 5.0.
File #1 is Win95, File #2 is Win98.

DirectX Driver Version: 2.18
Win95 Display Drivers: 4.10.01.0234-1.00
Glide 2.X Driver: 2.60.00.0122
Glide 3.X Driver: 3.10.00.0122
Banshee Control Panel: 1.0.0.0027

Voodoo Banshee Windows 9x Drivers
Version 1.02.03, 26th Feb 1999

3Dfx Reference Driver for Banshee cards only. Requires DirectX 6.0.

DirectX Driver Version: 2.18
Direct3D Drivers: 4.11.01.0379-1.00
Win9x Display Drivers: 4.11.01.0378-1.00
Glide 2.X Driver: 2.60.00.0350
Glide 3.X Driver: 3.10.00.0350
Banshee Control Panel: 4.11.01.0387

Voodoo Banshee Windows 9x Drivers
Version 1.03.00, 27th Oct 1999

3Dfx Reference Driver for Banshee cards only. Requires DirectX 6.0.

Win9x Display Drivers: 4.12.01.1157
Glide 2.X Driver: 2.61.00.0438
Glide 3.X Driver: 3.10.00.0441
Banshee Control Panel: 4.11.01.0442
OpenGL Driver: 1.0.0.0505 ICD

Voodoo Banshee Windows 9x Drivers
Version 1.03.04, 11th Nov 1999

3Dfx Reference Driver for Banshee cards only. Requires DirectX 6.0.

Win9x Display Drivers: 4.12.01.1157
Glide 2.X Driver: 2.61.00.0439
Glide 3.X Driver: 3.10.00.0442
Banshee Control Panel: 4.11.01.0442
OpenGL Driver: 1.0.0.0507 ICD

Voodoo Banshee Windows 9x Drivers
Version 1.04.00, 9th Feb 2000

3Dfx Reference Driver for Banshee cards only. Requires DirectX 7.0.

Win9x Display Drivers: 4.12.01.1222
Glide 2.X Driver: 2.61.00.0518
Glide 3.X Driver: 3.10.00.0518
Banshee Control Panel: 4.12.01.1552
OpenGL Driver: 1.0.0.0508 ICD
***The last official version from 3dfx***

Diamond Monster Fusion Windows 9x/NT4 Drivers
Version 1.07, 25th Nov 1998

Original CD-ROM image containing drivers, InControl Tools, DX6 and documentation.
Requires DirectX 6.0.

Win9x Display Drivers: 4.10.01.0206


Diamond Monster Fusion Windows 9x Drivers
Version 2.11, 25th Nov 1998

Requires DirectX 6.0.
Win9x Display Drivers: 4.10.01.0211

Diamond Monster Fusion Windows 9x Drivers
Version 2.13, 14th Feb 1999

Requires DirectX 6.0.
Win9x Display Drivers: 4.10.01.0213e
InControl Tools 98: v4.04.009

Gigabyte GA-630 Windows 9x/2K/NT4 Drivers and BIOS
Multiple versions

Win9x drivers 1.01.02 - 1.03.00
Win2K drivers: 1.02.01 and 1.02.02
WinNT drivers: 1.02.01 and 1.02.02
Firmware BIOS' versions: 1.00, 1.02, 1.03, 1.04, 1.10 and 1.10 fixed.

Metabyte Wicked3D Vengeance CD-ROM
Version 1.50, 4th Dec 1998

Original CD-ROM image containing drivers, InControl Tools, DX6 and documentation.
Requires DirectX 5.0.

DirectX Driver Version: 2.18
Win9x Display Drivers: 4.10.01.0234-1.00
Glide 2.X Driver: 2.60.00.0122
Glide 3.X Driver: 3.10.00.0122
Banshee Control Panel: 1.0.0.0027

Raziel64's Evolution Win 9x/ME
(3rd-Party)

Version 1.00.00b, 29th May 2004

Works with DirectX 8.x and 9.x.
Contains latest GlideXP and GxpOGL cores, Windows drivers and Control Panel.
Win9x Display Drivers: 4.12.01.1157
Glide 2.X Driver: 1.00.01.0106
Glide 3.X Driver: 3.10.00.40404 BETA
OpenGL Driver: 1.0.0.0761

Raziel64's Evolution Win XP/2K
(3rd-Party)

Version 1.00.00b, 29th May 2004

Works with DirectX 8.x and 9.x.
Contains latest GlideXP and GxpOGL cores, Windows drivers and Control Panel.
Win9x Display Drivers: 4.12.01.1157
Glide 2.X Driver: 1.00.01.0106
Glide 3.X Driver: 3.10.00.40404 BETA
OpenGL Driver: 1.0.0.0761

V.Control 3dfx Hardware Tweaker
(3rd-Party)

Version 1.82b, 9th Aug 2002

A Win32 (Windows 95,98,Me,NT4,2000,XP) utility for controlling 3dfx graphics adapters. Will enable custom refreshrates, overclock on the fly, restore desktop icon positions, and save registry tweaks as presets. Refreshrates and graphic processor speeds are controled by programing hardware directly. This utility will help fix Windows 2000,XP 60Hz issues with 3dfx GLIDE™, Direct3D, and OpenGL.Currently supports 3dfx Voodoo Banshee, Velocity, Voodoo3, Voodoo4, Voodoo5.
   

 

More Pictures


Buffalo WGP-FXN (16 MB)


Creative Labs 3D Blaster Banshee PCI (CT6760, 16 MB)


Diamond Monster Fusion (AGP, 16 MB with overclocked 120 MHz memory)


Gigabyte GA-630 (AGP, 16 MB SGRAM with overclocked 130 MHz memory)


Jetway Wonder 2000


Quantum 3D Raven (16 MB) - Images courtesy of Vogons member Artex.